Set mostly indoors, it features more tight, close range CQB-focused (Close Quarters Battle) combat.
This map was available to play since update 1.2.Ī remastered version of most popular maps from the original Insurgency 2014. The layout here is also lane-based, but with some longer lines of sight. The third takes place around a stream in a valley, where a shanty town surrounds an electrical substation.
Up there you have mid range and close range engagements in a series of well defined lanes. The second is a residential compound on a hill overlooking the construction site. The first theme is the construction site, which has both wide open gameplay in a series of trenches between buildings, and close quarters fighting inside the buildings. There are three distinct areas of the map, each differing thematically. The map has a range of different engagement areas. This map provides plenty of flanking routes.Ī map set in a urban environment. This map was made available upon release.Ī tight map set in an oil refinery. This map contains many choke points and close quarter engagements. This map was available to play in Beta 1, and the Pre-Order Beta.Īn urban map that provides a wide variety of both long and short range engagements.Īn urban map. This map was available to play in Beta 2.Ī large map featuring plenty of medium to long range engagements. This map features plenty of lines of sight for long range engagements. Following Update 1.10 Operation: Exodus, the M9 along with other handguns have access to unmagnified optics.A large open map situated in a canyon. 9 Rocket Launchers/Missile Launchers/Recoilless GunsĪ staple sidearm of the series, the Beretta M9 is oddly available for the Insurgent faction rather than Security (although it is not inaccurate for the Insurgents to have plenty of stolen or secondhand older US military equipment).
The following weapons appear in the video game Insurgency: Sandstorm. Both factions in Co-op modes have access to all weapons and attachments. Commander, who is the team leader with binoculars to call in fire support when an Observer is nearby.Ī notable gameplay feature is the ability to scavenge magazines from dropped weapons if the player is equipped with a weapon that shares the same magazines and caliber - for instance, all the 5.56mm NATO STANAG fed weapons can share magazines, including extended mags.Īs with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI Co-op mode, playable on each side.Observer, who carries a radio to allow the Commander to call in fire support.Gunner, who provides suppressive fire with machine guns.Marksman, who takes targets out from far distances with DMRs, bolt-action rifles, anti-materiel rifles and high magnification scopes.Demolitions, the explosives expert with access to various explosives including launchers and UBGLs.Advisor, who has access to exotic guns and optics from the opposing faction.Breacher, specialized in CQB with shotguns, SMGs, SBRs, and some explosives.Rifleman, the backbone of the team armed with assault rifles and battle rifles.Each faction is divided into eight classes named:
The Security is an amalgamation made up of indigenous military, local police, government allied militias, foreign special operations teams, etc, while the Insurgents consist of local rebels, clandestine operatives, foreign mercenaries / contractors with military experience, and rogue elements of Security forces. The game is fictionally set during insurgency in the Middle East based on contemporary conflicts. The sequel is developed on the UE4 Engine, delivering several new things like larger maps, usable vehicles, staged reload system, simulated ballistic physics, etc. Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine.